I’m a games programmer and designer with a deep passion for innovative gameplay and systems. I’m driven by an interest in crafting unique experiences that build on game design fundamentals in novel and exciting ways.

Projects

Rooftop Rider

A Tony Hawk inspired 3D movement platformer

Demo coming soon to itch.io and Steam

Contributions:

  • Wrote C# code for physics, controls, and camera with Visual Studio

  • Modeled bike and structures with Blender

  • Created particle effects, scene construction, and whiteboxing in Unity 3D

AQU(fish)ARIUM

A humorous fishing and aquarium builder game

Play it here: https://sam-b-02.itch.io/aqufisharium

Contributions:

  • Wrote GDScript code for rarity pools, data saving, and UI in Godot

  • Enabled collaborative development via version control with Git

BubbleBall

Two-player 2D volleyball with unique physics

Play it here: https://sam-b-02.itch.io/bubbleball

Contributions:

  • Wrote C# code for physics, movement, and UI in Visual Studio

  • Implemented audio and colliders in Unity 2D

R/P/S

An ultra-simple Rock-Paper-Scissors based Roguelike

Play it here: https://sam-b-02.itch.io/rps

Contributions:

  • Explored common Roguelike mechanics and design

  • Crafted systems, UI, and interactions with GDScript

  • Created pixel art assets

Project Signal

A virtual reality horror escape room set in a cramped arctic base

Contributions:

  • Wrote C# code for Unity XR toolkits and virtual reality controls

  • Created immersive XR interactions through Unity’s Mixed Reality toolkit

  • Implemented colliders and physics