I’m a games programmer and designer with a deep passion for innovative gameplay and systems. I’m driven by an interest in crafting unique experiences that build on game design fundamentals in novel and exciting ways.
Projects
Rooftop Rider
A Tony Hawk inspired 3D movement platformer
Demo coming soon to itch.io and Steam
Contributions:
Wrote C# code for physics, controls, and camera with Visual Studio
Modeled bike and structures with Blender
Created particle effects, scene construction, and whiteboxing in Unity 3D
AQU(fish)ARIUM
A humorous fishing and aquarium builder game
Play it here: https://sam-b-02.itch.io/aqufisharium
Contributions:
Wrote GDScript code for rarity pools, data saving, and UI in Godot
Enabled collaborative development via version control with Git
BubbleBall
Two-player 2D volleyball with unique physics
Play it here: https://sam-b-02.itch.io/bubbleball
Contributions:
Wrote C# code for physics, movement, and UI in Visual Studio
Implemented audio and colliders in Unity 2D
R/P/S
An ultra-simple Rock-Paper-Scissors based Roguelike
Play it here: https://sam-b-02.itch.io/rps
Contributions:
Explored common Roguelike mechanics and design
Crafted systems, UI, and interactions with GDScript
Created pixel art assets
Project Signal
A virtual reality horror escape room set in a cramped arctic base
Contributions:
Wrote C# code for Unity XR toolkits and virtual reality controls
Created immersive XR interactions through Unity’s Mixed Reality toolkit
Implemented colliders and physics